With extensive knowledge of the Fox Engine, and dozens of hours of hands-on time with both titles, we've run the numbers, compared the settings, and demonstrated why Metal Gear Solid V: The Phantom Pain looks and plays best on PC in our latest Graphics & Performance Guide.
In-game, little has changed in the nine months between the release of the two games, bar a remix of the graphics settings, though as expected The Phantom Pain is a more demanding title due to its greater scale, new gameplay options, and frequent visual effects. Using the same Fox Engine as Ground Zeroes, The Phantom Pain features Physically-Based Rendering, Subsurface Scattering, and a multitude of other techniques and effects that impressed those who played the prologue. A tasty morsel of Metal Gear gameplay, Ground Zeroes acted as a prologue to Metal Gear Solid V: The Phantom Pain, giving gamers a preview of the action, story and themes of the main event, which is now available to buy and play on all platforms. Late last year PC gamers were treated to Metal Gear Solid V: Ground Zeroes, the first Metal Gear game on PC since 2003's Metal Gear Solid 2: Substance.
By Andrew Burnes on Mon, Featured Stories,