Powers such as Warp and Incinerate will force the Phantom to dodge away, giving you a window of opportunity to gain distance. The best way to avoid the Phantoms' damage is to maintain a long distance and fire at her. Phantoms possess the Tactical Cloak ability which allows them to briefly gain a window of time to recover from injuries and emerge with an abrupt attack. Their right gauntlets are also capable of shooting kinetic projectiles with high accuracy. Their monomolecular blades' melee stabs can instantly kill enemies, or destroy shields and health extremely fast. Equipped with Monomolecular Blade and the Palm Blaster, they are extremely evasive and quick at firing from cover. Phantoms are the close-quarters assassins of the Cerberus military force. Enemies in Mass Effect 3 are the primary obstacles in Missions and Side Missions, and they grant Commander Shepard and the squad Experience Points once defeated. They are often equipped with the following weapons: Monomolecular Blade, Phantom is a Organic, and belongs to the Cerberus. This allows you to start a new game while keeping your Commander Shepards class, level, weapons. Phantom will attack Commander Shepard and his Companions when they see them. import me3 Character Unlocks after completing Mass EffectTM 3. Tactical Cloak, Spherical Barrier, Impale